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Substance photoshop
Substance photoshop




substance photoshop

This phone booth has been "creating layers" of information throughout the years, and as an artist, I had to recreate that layering as well, just in this case, I made it with Substance 3D Painter. Don’t be scared about placing a big amount of layers.

substance photoshop

By the end of the course you will be able to prepare an asset in Maya, export to Substance Designer, pass everything to Substance Painter, and then reconnect everything in Maya. Then blend them with roughness work and multiplied the base color layers.Īlways try to work with fill layers and masks in Substance 3D Painter to make the most of its power and customization. This course, from CG supervisor Charles Chorein of Dneg London, dives into an introduction of Substance Designer and Painter with our cyber soldier head model. That would be very easy to do with simple fill layers in addition to black masks. In this case, I damaged the asset with different kinds of decay, including weathering that tells us how much time this asset has been exposed to the environment (i.e., painting with sun damage, some peeling, dirt, etc.) and circumstantial decay based on events that occurred during that time and could have dealt more or less damage depending on when they were placed (such as posters, glue, graffiti, vandalism, etc.).Īfter settling everything as you want, you would need to set up layering work to capture those events in a coherent timeline. On that page is a big blue button that reads, 'Subscribe'. When I do a search for specific textures (or, click on the icon in the Materials tab) it takes me to an Adobe Web page with Substance materials. Im trying to add materials as textures to build composites. The texturing work is always a challenge and starts with a personal lecture about what the asset needs. Ive opened a 'Materials' Window (tab) in Ps 2023.






Substance photoshop